Please stop the popup boxes from closing when you click outside of their window, or at least add a toggle. It's frustrating trying to do multiple upgrades of the camp at the beginning and missing out on whatever info the popups provided because you clicked multiple times not knowing the game would shower you in popups early on. tutorials and story shouldn't be so easy to accidentally skip...
"Pay the Witch" quest gives a javascript error about a null function when i click 'do quest'
game is interesting so far. i like the little minigames for the quests, but i think they'd be better if they were a little more in depth or at least lasted for more than just a few seconds.
there are way too many quest popups, and if you're trying to click something rapidly then any popup is going to be instantly closed. i think instead of having a full screen pop up for every completed quest, a little toast popup in a corner would be way less intrusive. this toast should be clickable to open the full screen quest if the player wants to, instead of forcing it right away. and maybe add a 'completed' section to the quest log where the player could go back and read what they missed.
Thanks for these great suggestions. I did actually update the game to remove the quest pop ups and a small notification is shown instead, is this not showing for you? The quest complete popups are still there however, maybe I can apply the same kind of system but with a small text summary showing what the rewards are. A list of recently completed quests would also be a good addition. I have added these to the top of my to do list.
The mini games will become harder and take longer as the player progresses, at the moment they are not balanced. The idea is that you need to keep upgrading levels and various features and research to progress so there will be blockers at some point. More mini games will also be added with more interesting and more complicated mechanics.
I've completed the game as it currently stands (unlocked every building and completed every quest, except the bugged ones I mention below).
The quests "Find Suvi's Ring" and "Pay the Witch" appear to be impossible due to bugs. (I actually managed to click the correct square in "Find Suvi's Ring" once, but the quest still announced a failure.)
The Wizard's Tower promised me spells, but when I finally managed to build it I got nothing. I'm guessing that isn't implemented yet. (I did only build the Wizard's Tower in one area, though; getting the required artifacts is hard.)
The quest popups were annoying at the start, but eventually I got through all those pesky quests and... the levelup pings became the annoying part. It turns out that by the time you have enough income to be building in the later areas, you level up about once per second.
Thanks for giving it a whirl, its still only around 20% complete in terms of quests. Not much play balancing has taken place yet, this is all yet to come. Spells have not yet been introduced into quests, these will come in boss fights later on.
The constant onslaught of text boxes in story mode makes it so that you can't hardly click anything before the next text box appears.
The time it takes to read the text box generally causes other goals to complete and queue up another text box waiting to appear next. This cycle can cause multiple text boxes with different time offsets to appear as you move the mouse to upgrade something else.
Looking at the other comment from 9 hours ago... yes some of these are quest boxes either marking the completion of something or offering to "do quest" or "complete".
To be fair, there is a lot of polish present .... but the walls of text that appear make the story mode a very different play style. Going to try the other mode.
Resetting to try the other mode was fairly god awful. Had to manually delete many backend references in the browser cache... which might be normal for chrome. Would be easier to have a setting that allowed to game cache to be cleared.
Thanks for this great feedback, I've been trying to figure out how to reduce the amount of pop up, I think there may also be too many quests, especially as each upgrade of each area has an associated quest. I've modified the game to no longer show quest pop ups, instead a new quest icon pops up to let the user know that a new quest has arrived so they can go to the quest at their leisure. Quest complete pop ups are still there though, not sure what to do about those yet. I'm a big WoW fan so I'm personally used to big walls of text but I understand that its not to everyone's taste,. With that I'm looking to reduce the amount of text in the longer quests.
Casual mode is basically a very minimal quest version of the game. Its meant for people that just want to click and upgrade and don't really want a story line or loads of quests to do. Will be a while before casual mode is ready.
If you click the top bar you can switch between 4 different save slots
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Please stop the popup boxes from closing when you click outside of their window, or at least add a toggle. It's frustrating trying to do multiple upgrades of the camp at the beginning and missing out on whatever info the popups provided because you clicked multiple times not knowing the game would shower you in popups early on. tutorials and story shouldn't be so easy to accidentally skip...
"Pay the Witch" quest gives a javascript error about a null function when i click 'do quest'
game is interesting so far.
i like the little minigames for the quests, but i think they'd be better if they were a little more in depth or at least lasted for more than just a few seconds.
there are way too many quest popups, and if you're trying to click something rapidly then any popup is going to be instantly closed.
i think instead of having a full screen pop up for every completed quest, a little toast popup in a corner would be way less intrusive. this toast should be clickable to open the full screen quest if the player wants to, instead of forcing it right away.
and maybe add a 'completed' section to the quest log where the player could go back and read what they missed.
Thanks for these great suggestions. I did actually update the game to remove the quest pop ups and a small notification is shown instead, is this not showing for you? The quest complete popups are still there however, maybe I can apply the same kind of system but with a small text summary showing what the rewards are. A list of recently completed quests would also be a good addition. I have added these to the top of my to do list.
The mini games will become harder and take longer as the player progresses, at the moment they are not balanced. The idea is that you need to keep upgrading levels and various features and research to progress so there will be blockers at some point. More mini games will also be added with more interesting and more complicated mechanics.
I've completed the game as it currently stands (unlocked every building and completed every quest, except the bugged ones I mention below).
The quests "Find Suvi's Ring" and "Pay the Witch" appear to be impossible due to bugs. (I actually managed to click the correct square in "Find Suvi's Ring" once, but the quest still announced a failure.)
The Wizard's Tower promised me spells, but when I finally managed to build it I got nothing. I'm guessing that isn't implemented yet. (I did only build the Wizard's Tower in one area, though; getting the required artifacts is hard.)
The quest popups were annoying at the start, but eventually I got through all those pesky quests and... the levelup pings became the annoying part. It turns out that by the time you have enough income to be building in the later areas, you level up about once per second.
Thanks for giving it a whirl, its still only around 20% complete in terms of quests. Not much play balancing has taken place yet, this is all yet to come. Spells have not yet been introduced into quests, these will come in boss fights later on.
The constant onslaught of text boxes in story mode makes it so that you can't hardly click anything before the next text box appears.
The time it takes to read the text box generally causes other goals to complete and queue up another text box waiting to appear next. This cycle can cause multiple text boxes with different time offsets to appear as you move the mouse to upgrade something else.
Looking at the other comment from 9 hours ago... yes some of these are quest boxes either marking the completion of something or offering to "do quest" or "complete".
To be fair, there is a lot of polish present .... but the walls of text that appear make the story mode a very different play style. Going to try the other mode.
Resetting to try the other mode was fairly god awful. Had to manually delete many backend references in the browser cache... which might be normal for chrome. Would be easier to have a setting that allowed to game cache to be cleared.
Okay so casual mode doesn't seem to be available. Scratch that.
Thanks for this great feedback, I've been trying to figure out how to reduce the amount of pop up, I think there may also be too many quests, especially as each upgrade of each area has an associated quest. I've modified the game to no longer show quest pop ups, instead a new quest icon pops up to let the user know that a new quest has arrived so they can go to the quest at their leisure. Quest complete pop ups are still there though, not sure what to do about those yet. I'm a big WoW fan so I'm personally used to big walls of text but I understand that its not to everyone's taste,. With that I'm looking to reduce the amount of text in the longer quests.
Casual mode is basically a very minimal quest version of the game. Its meant for people that just want to click and upgrade and don't really want a story line or loads of quests to do. Will be a while before casual mode is ready.
If you click the top bar you can switch between 4 different save slots
The game is horribly annoying. It is not idle cause of all the text boxes constantly annoying you.
When you say text boxes, do you mean the quest dialogs that pop up?