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Twilight Haven

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Devlog

  • Map Progress Update 27 Oct 25
    October 27, 2025 by mrmop44#map, #update, #rpg, #game
    This week I made a number of updates to the world map, this is it zoomed out to show its overall size: I blocked the path that leads from the church to Lava Village to force the player to go via the L... Continue reading
  • Making a moddable game
    October 27, 2025 by mrmop44#Mods, #lua, #json, #unity
    After spending 6 or so months working my RPG game Twilight Haven I discovered important things that many developers should take into account: Unity editor gets slower and buggier the bigger your game... Continue reading
  • Resources - stuff things are made of
    October 27, 2025 by mrmop44#Resources, #Crafting, #Farming, #Foraging, #Fishing
    I want to focus the game heavily around doing things with resources such as crafting, cooking and repairs, although resources are needed for other areas such as house upgrades, building etc.. With tha... Continue reading
  • Mines and monsters
    October 17, 2025 by mrmop44#Mines
    So to continue on from my previous post, I took the original dungeon system from Dig Dugger and completely replaced it with a system based on a tile map. The mine / dungeon system (referred to as the... Continue reading
  • How it started
    October 17, 2025 by mrmop44#intro
    I'm an RPG fan, always has been my favourite genre of game, I love the immersion, discovery, questing etc.. so being a game developer I've always wanted to create my own. I've put the task off for yea... Continue reading
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